Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,823habitat unknownfirst seen 13 Sep 2026

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 1h ago

500x weekly wipes moddedcarbonpve

Measurements

Players now
1/ 101
= 1 player
1% full
7-day average
1
peak 8
Rank
#2,823
top 13%
Last wipe
5d ago
weekly schedule
Next wipe
1d 20h
Fri 30 Oct, 14:42 UTC
Obs. 1 · sightings

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 1d 20h. Every Friday at 14:42 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 3.5

Coming wipes

1d 20h
Fri 30 Oct, 14:42 UTC
8d 0h
Thu 5 Nov, 19:00 UTC
FW
8d 20h
Fri 6 Nov, 14:42 UTC
15d 20h
Fri 13 Nov, 14:42 UTC
22d 20h
Fri 20 Nov, 14:42 UTC
29d 20h
Fri 27 Nov, 14:42 UTC
36d 0h
Thu 3 Dec, 19:00 UTC
FW
36d 20h
Fri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC5d ago 8 – running 3
Fri 16 Oct, 13:52 UTC12d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC19d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC33d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC40d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the past week it ranks #2,823 for player hours, which puts RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] in the top 13% of all ranked servers.

How busy is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The count reads 1 players on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Seven days of counting give an average of 1 players and a peak of 8. In the last 48 hours the peak hour came at 01:00 UTC, averaging 7 players.

Tags

What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^r (Roleplay): A server for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Population lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x and it will show up.

Wipe notes

What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The busiest point of its recent wipes averaged 7 players. Peak came 2 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. In those that did not hold, the fall below half came by day 3.5.

What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The wipe rhythm for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. A wipe is due on Friday 30 October at 14:42 UTC, the next one. The world it runs now dates from 5 days 3 hours ago. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] uses a map the game generates, procedural, at size 4,500 with seed 33640666. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The name says it: gathering is multiplied 500x on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Eight players per group is the default, and it applies here. roleplay is what it runs, jobs, towns and rules for roleplay. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

On Linux, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 27. Up to 139,132 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,122 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Right now, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 153 of 168 hours were online, or 91%. It was first seen by Rust Population on 13 September 2026.

Where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] located?

Nothing published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 104.143.3.5:28059 is where it lives.

How to join

How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and enter client.connect 104.143.3.5:28059. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.rust-gaming-nation.com/.

Key to its markings

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players 101 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.