Rust PopulationField survey · Rust servers
Observing 98,796 players 11,878 servers 3,935 with someone on 404 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 1,515habitat unknownfirst seen 13 Sep 2026

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 7m ago

100000x weekly wipes moddedcarbonpve

Measurements

Players now
4/ 101
= 1 player
4% full
7-day average
4
peak 15
Rank
#1,515
top 7%
Last wipe
6d ago
weekly schedule
Next wipe
21h
Fri 30 Oct, 14:34 UTC
Obs. 1 · sightings

Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 21h. Every Friday at 14:34 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
14
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 5

Coming wipes

21h
Fri 30 Oct, 14:34 UTC
7d 2h
Thu 5 Nov, 19:00 UTC
FW
7d 21h
Fri 6 Nov, 14:34 UTC
14d 21h
Fri 13 Nov, 14:34 UTC
21d 21h
Fri 20 Nov, 14:34 UTC
28d 21h
Fri 27 Nov, 14:34 UTC
35d 2h
Thu 3 Dec, 19:00 UTC
FW
35d 21h
Fri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 15 – running 1
Fri 16 Oct, 13:48 UTC13d ago 13 halved by day 5 7 days 8
Fri 9 Oct, 13:50 UTC20d ago 14 held half 7 days 3
Thu 1 Oct, 18:08 UTC FW27d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC34d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC41d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the past week it ranks #1,515 for player hours, which puts RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] in the top 7% of all ranked servers.

How busy is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The count reads 4 players on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. We counted an average of 4 players in the past week, with 15 at the busiest. The busiest hour in the last 48 was 16:00 UTC, when an average of 6 players were on.

Lists and tags

What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): The server has 101 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe takes place; ^r (Roleplay): A server for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Population lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Wipe schedule

What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Averaged over recent wipes, 14 players were counted at the busiest point. The crowd on the latest wipe peaked 26 hours in. In 80% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The wipe rhythm for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. A wipe is due on Friday 30 October at 14:34 UTC, the next one. 6 days 2 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] uses a map the game generates, procedural, at size 4,096 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] advertises a 100000x gather rate in its title. No limit is set beyond the standard 8 players per group. roleplay is what it runs, jobs, towns and rules for roleplay. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game automatically, but you need the same protocol to join.

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The last 48 hours saw an average of 56 server fps, with 48 as the lowest. Up to 132,082 entities were present, counting buildings, deployables and everything else. Up to 4,457 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

You will find RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online now. About 3 hours ago, it restarted, according to its uptime. It was up 92% of the time over the last 7 full days, 155 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?

No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 216.39.240.13:28048.

How to join

How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

To connect directly, open Rust's console with F1 and type client.connect 216.39.240.13:28048; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.rust-gaming-nation.com/.

Key to its markings

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players The server has 101 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.