Rust Custom Server - Review / Build
Offline 119.105.5.171:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:21 UTC29d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Custom Server - Review / Build rank against other Rust servers?
Over the past week it ranks #16,408 for player hours, which puts Rust Custom Server - Review / Build in the top 69% of all ranked servers.
How busy is Rust Custom Server - Review / Build?
Rust Custom Server - Review / Build is offline at this count; we last saw it 27 days 20 hours ago.
Lists and tags
What do the server tags on Rust Custom Server - Review / Build mean?
The game's server browser reads the tags Rust Custom Server - Review / Build publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Custom Server - Review / Build?
On Rust Population, Rust Custom Server - Review / Build is filed under these lists: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Rust Custom Server - Review / Build?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 15 hours in.
What is the wipe schedule on Rust Custom Server - Review / Build?
The record holds too few of Rust Custom Server - Review / Build's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 10 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Rust Custom Server - Review / Build?
No gather rate appears in the name of Rust Custom Server - Review / Build. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust Custom Server - Review / Build run?
On Windows, Rust Custom Server - Review / Build runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Custom Server - Review / Build online, and how reliable is it?
Currently offline, Rust Custom Server - Review / Build was last seen 27 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Rust Custom Server - Review / Build located?
No region is published by Rust Custom Server - Review / Build. The location a server claims is what Rust Population shows, not the place where the machine stands. 119.105.5.171:28015 is where it lives.
How to join
How do I join Rust Custom Server - Review / Build?
To connect directly, open Rust's console with F1 and type client.connect 119.105.5.171:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.