Valhalla's Gate | PvE
Online NA 15.204.93.71:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Valhalla's Gate | PvE rank against other Rust servers?
Seven-day player hours put Valhalla's Gate | PvE at #3,939, or #654 in North America, inside the top 18% of all ranked servers.
How busy is Valhalla's Gate | PvE?
The count reads 2 players on Valhalla's Gate | PvE, which has 40 slots. Seven days of counting give an average of 1 players and a peak of 4. In the last 48 hours the peak hour came at 09:00 UTC, averaging 2 players.
Tags
What do the server tags on Valhalla's Gate | PvE mean?
The game's server browser reads the tags Valhalla's Gate | PvE publishes: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^k (Build server): Design and practise bases here; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Valhalla's Gate | PvE?
These Rust Population lists include Valhalla's Gate | PvE: Modded Rust servers, counted, Build and creative servers, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Valhalla's Gate | PvE?
Averaged over recent wipes, 1 players were counted at the busiest point. 18 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Valhalla's Gate | PvE?
Valhalla's Gate | PvE wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 6 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Valhalla's Gate | PvE run?
A procedural map of size 4,000 from seed 1, generated by the game, is in use on Valhalla's Gate | PvE. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Valhalla's Gate | PvE?
Nothing in Valhalla's Gate | PvE's name says how gather works. No limit is set beyond the standard 8 players per group. You get build & creative here, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Valhalla's Gate | PvE run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Valhalla's Gate | PvE. Your game needs the same protocol to join; Steam takes care of updating it.
Does Valhalla's Gate | PvE run smoothly?
It ran at 27 server fps on average over the last 48 hours, and never went below 7. The entity count reached 96,999: buildings, deployables and all other objects. Up to 3,456 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Valhalla's Gate | PvE online, and how reliable is it?
Valhalla's Gate | PvE is up and running at the moment. About 13 hours ago, it restarted, according to its uptime. Over the last 7 full days, 144 of 168 hours were online, or 86%. The first sighting by Rust Population was on 13 September 2026.
Where is Valhalla's Gate | PvE located?
With its NA tag, Valhalla's Gate | PvE places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 15.204.93.71:28015.
Getting in
How do I join Valhalla's Gate | PvE?
Either enter client.connect 15.204.93.71:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/UAYquhpEwz.