BuildLab
Offline 157.173.25.162:47831 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BuildLab rank against other Rust servers?
The last seven days of player hours place BuildLab at #13,117, within the top 59% of all ranked servers.
How busy is BuildLab?
We have no live count for BuildLab right now. It was last seen 6 days 6 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BuildLab?
These Rust Population lists include BuildLab: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on BuildLab?
The record holds too few of BuildLab's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 3 hours ago the current world was made.
Map and rules
Which map does BuildLab run?
BuildLab uses a map the game generates: procedural.
What are the rules and settings on BuildLab?
No gather rate appears in the name of BuildLab. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does BuildLab run?
On Windows, BuildLab runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is BuildLab online, and how reliable is it?
Currently offline, BuildLab was last seen 6 days 6 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is BuildLab located?
Nothing published by BuildLab states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.173.25.162:47831.
Getting in
How do I join BuildLab?
To connect directly, open Rust's console with F1 and type client.connect 157.173.25.162:47831; or press Launch Rust on this page and Steam opens Rust and joins for you.