Rust PopulationField survey · Rust servers
Observing 79,295 players 11,799 servers 3,786 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,813habitat unknownfirst seen 4 Oct 2026

Build System Dev

Offline 159.26.105.183:28015 checked 24d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,813
top 61%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Build System Dev rank against other Rust servers?

Over the past week it ranks #13,813 for player hours, which puts Build System Dev in the top 61% of all ranked servers.

How busy is Build System Dev?

Build System Dev is offline at this count; we last saw it 24 days 4 hours ago.

Tags

What do the server tags on Build System Dev mean?

These are the tags Build System Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Build System Dev?

These Rust Population lists include Build System Dev: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Build System Dev?

Its rhythm cannot be told yet: too few of Build System Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 21 hours ago the current world was made.

Map and rules

Which map does Build System Dev run?

The map on Build System Dev is procedural, made by the game.

What are the rules and settings on Build System Dev?

Nothing in Build System Dev's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Build System Dev run?

The setup is Rust network protocol 2634 and build 166652 on Windows for Build System Dev. Steam updates your game automatically, but you need the same protocol to join.

Is Build System Dev online, and how reliable is it?

Currently offline, Build System Dev was last seen 24 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 4 October 2026.

Where is Build System Dev located?

Nothing published by Build System Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 159.26.105.183:28015 is where it lives.

Getting in

How do I join Build System Dev?

To connect directly, open Rust's console with F1 and type client.connect 159.26.105.183:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build The game build is 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.