Build System Dev
Offline 159.26.105.78:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:09 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Build System Dev rank against other Rust servers?
The last seven days of player hours place Build System Dev at #13,887, within the top 61% of all ranked servers.
How busy is Build System Dev?
We have no live count for Build System Dev right now. It was last seen 24 days 3 hours ago.
Tags
What do the server tags on Build System Dev mean?
The game's server browser reads the tags Build System Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Build System Dev?
These Rust Population lists include Build System Dev: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Build System Dev?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Build System Dev?
Too few wipes are on record for Build System Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does Build System Dev run?
A procedural map, generated by the game, is in use on Build System Dev.
What are the rules and settings on Build System Dev?
Nothing in Build System Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Build System Dev run?
On Windows, Build System Dev runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Build System Dev online, and how reliable is it?
Offline at the moment, Build System Dev was last seen 24 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is Build System Dev located?
A region is not published by Build System Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 159.26.105.78:28015.
Getting in
How do I join Build System Dev?
Either enter client.connect 159.26.105.78:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.