JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC6d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does JumpRust.com - Test rank against other Rust servers?
Seven-day player hours put JumpRust.com - Test at #10,014, or #453 in Asia, inside the top 45% of all ranked servers.
How busy is JumpRust.com - Test?
We have no live count for JumpRust.com - Test right now. It was last seen 32 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 17:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on JumpRust.com - Test mean?
What the game's server browser reads from JumpRust.com - Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs JumpRust.com - Test?
The jumprust.com hostname that JumpRust.com - Test publishes is shared with 15 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include JumpRust.com - Test?
JumpRust.com - Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on JumpRust.com - Test?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on JumpRust.com - Test?
Its tag sets the prediction: too few of JumpRust.com - Test's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 32 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does JumpRust.com - Test run?
The map on JumpRust.com - Test is procedural, made by the game at size 1,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is ✿ JumpRust.com日本™ FPS+.
What are the rules and settings on JumpRust.com - Test?
Nothing in JumpRust.com - Test's name says how gather works. Up to 32 players can team together. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does JumpRust.com - Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for JumpRust.com - Test. Your game needs the same protocol to join; Steam takes care of updating it.
Does JumpRust.com - Test run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. The entity count reached 503: buildings, deployables and all other objects. Memory use peaked at 1,128 MB. Players feel lag when fps is low and the entity count climbs.
Is JumpRust.com - Test online, and how reliable is it?
Offline at the moment, JumpRust.com - Test was last seen 32 hours ago. The uptime it reports suggests a restart roughly 13 minutes ago. Over the last 7 full days, 7 of 168 hours were online, or 4%. The first sighting by Rust Population was on 17 October 2026.
Where is JumpRust.com - Test located?
With its EA tag, JumpRust.com - Test places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.222.17.239:26666.
Getting in
How do I join JumpRust.com - Test?
Either enter client.connect 162.222.17.239:26666 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://jumprust.com.