Rust PopulationField survey · Rust servers
Observing 41,011 players 11,701 servers 3,012 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,014EAfirst seen 17 Oct 2026

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

biweekly wipes vanillamoddedoxide

Measurements

Players now
1/ ?
= 1 player
7-day average
1
peak 1
Rank
#10,014
top 45% · #453 in EA
Last wipe
1d ago
biweekly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
12d 15h
Tue 10 Nov, 16:52 UTC
26d 15h
Tue 24 Nov, 16:52 UTC
35d 17h
Thu 3 Dec, 19:00 UTC
FW
40d 15h
Tue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC1d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC6d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does JumpRust.com - Test rank against other Rust servers?

Seven-day player hours put JumpRust.com - Test at #10,014, or #453 in Asia, inside the top 45% of all ranked servers.

How busy is JumpRust.com - Test?

We have no live count for JumpRust.com - Test right now. It was last seen 32 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 17:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on JumpRust.com - Test mean?

What the game's server browser reads from JumpRust.com - Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs JumpRust.com - Test?

The jumprust.com hostname that JumpRust.com - Test publishes is shared with 15 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include JumpRust.com - Test?

JumpRust.com - Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on JumpRust.com - Test?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on JumpRust.com - Test?

Its tag sets the prediction: too few of JumpRust.com - Test's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 32 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does JumpRust.com - Test run?

The map on JumpRust.com - Test is procedural, made by the game at size 1,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is ✿ JumpRust.com日本™ FPS+.

What are the rules and settings on JumpRust.com - Test?

Nothing in JumpRust.com - Test's name says how gather works. Up to 32 players can team together. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does JumpRust.com - Test run?

The setup is Rust network protocol 2635 and build 168909 on Windows for JumpRust.com - Test. Your game needs the same protocol to join; Steam takes care of updating it.

Does JumpRust.com - Test run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. The entity count reached 503: buildings, deployables and all other objects. Memory use peaked at 1,128 MB. Players feel lag when fps is low and the entity count climbs.

Is JumpRust.com - Test online, and how reliable is it?

Offline at the moment, JumpRust.com - Test was last seen 32 hours ago. The uptime it reports suggests a restart roughly 13 minutes ago. Over the last 7 full days, 7 of 168 hours were online, or 4%. The first sighting by Rust Population was on 17 October 2026.

Where is JumpRust.com - Test located?

With its EA tag, JumpRust.com - Test places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.222.17.239:26666.

Getting in

How do I join JumpRust.com - Test?

Either enter client.connect 162.222.17.239:26666 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://jumprust.com.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players The server has 0 slots.
ts32
Group limit Teams can have no more than 32 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.