RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RAID LAB | Build. Test. Repeat. rank against other Rust servers?
Seven-day player hours put RAID LAB | Build. Test. Repeat. at #12,987, or #2,425 in Europe, inside the top 58% of all ranked servers.
How busy is RAID LAB | Build. Test. Repeat.?
We have no live count for RAID LAB | Build. Test. Repeat. right now. It was last seen 2 days 22 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on RAID LAB | Build. Test. Repeat. mean?
These are the tags RAID LAB | Build. Test. Repeat. publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): You can join up to 12 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^k (Build server): Use this server to practise and design bases; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RAID LAB | Build. Test. Repeat.?
RAID LAB | Build. Test. Repeat. appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Rust aim training servers, counted live and Build and creative servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on RAID LAB | Build. Test. Repeat.?
Across its recent wipes the busiest crowds averaged 1 players. 7 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RAID LAB | Build. Test. Repeat.?
The record holds too few of RAID LAB | Build. Test. Repeat.'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 9 hours ago.
Settings
What are the rules and settings on RAID LAB | Build. Test. Repeat.?
The name tells you nothing about gather rates: RAID LAB | Build. Test. Repeat. states none. The group limit is 8 players, which is the default. This server runs combat training, practice your aim and PvP, with loot given out. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RAID LAB | Build. Test. Repeat. run?
On Windows, RAID LAB | Build. Test. Repeat. runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is RAID LAB | Build. Test. Repeat. online, and how reliable is it?
Currently offline, RAID LAB | Build. Test. Repeat. was last seen 2 days 22 hours ago. Over the last 3 full days, 5 of 72 hours were online, or 7%. The first sighting by Rust Population was on 25 October 2026.
Where is RAID LAB | Build. Test. Repeat. located?
With its EU tag, RAID LAB | Build. Test. Repeat. places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 179.255.185.126:28015.
How to join
How do I join RAID LAB | Build. Test. Repeat.?
Either enter client.connect 179.255.185.126:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.