[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 6h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [AU] OzRust.com Development rank against other Rust servers?
[AU] OzRust.com Development ranks #15,341 on seven-day player hours, #176 in Oceania, and sits in the top 69% of all ranked servers.
How busy is [AU] OzRust.com Development?
We have no live count for [AU] OzRust.com Development right now. It was last seen 6 days 9 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [AU] OzRust.com Development mean?
These are the tags [AU] OzRust.com Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; OC (Oceania): The server browser lists it under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [AU] OzRust.com Development?
These Rust Population lists include [AU] OzRust.com Development: Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on [AU] OzRust.com Development?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on [AU] OzRust.com Development?
The prediction follows its tag, since too few of [AU] OzRust.com Development's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 22:50 UTC, the next one. Counted from 13 days 17 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does [AU] OzRust.com Development run?
A procedural map, generated by the game, is in use on [AU] OzRust.com Development.
What are the rules and settings on [AU] OzRust.com Development?
The name tells you nothing about gather rates: [AU] OzRust.com Development states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [AU] OzRust.com Development run?
The setup is Rust network protocol 2634 and build 167781 on Linux for [AU] OzRust.com Development. Your game needs the same protocol to join; Steam takes care of updating it.
Is [AU] OzRust.com Development online, and how reliable is it?
Currently offline, [AU] OzRust.com Development was last seen 6 days 9 hours ago. Over the last 7 full days, 31 of 168 hours were online, or 18%. It was first seen by Rust Population on 4 October 2026.
Where is [AU] OzRust.com Development located?
The OC tag is how [AU] OzRust.com Development places itself in Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 180.150.25.250:28014 is where it lives.
Getting in
How do I join [AU] OzRust.com Development?
Either enter client.connect 180.150.25.250:28014 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.