Rust PopulationField survey · Rust servers
Observing 72,372 players 11,823 servers 3,652 with someone on 214 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,775habitat unknownfirst seen 18 Sep 2026

Aria Reach

Online 185.189.255.156:35000 checked 9m ago

biweekly wipes vanillamoddedoxidepve

Measurements

Players now
0/ 200
0% full
7-day average
0
peak 4
Rank
#4,775
top 21%
Last wipe
13d ago
biweekly schedule
Next wipe
23h
Fri 30 Oct, 12:57 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 23h. Its biweekly schedule tag · low confidence

13.8 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

23h
Fri 30 Oct, 12:57 UTC
7d 5h
Thu 5 Nov, 19:00 UTC
FW
14d 23h
Fri 13 Nov, 12:57 UTC
28d 23h
Fri 27 Nov, 12:57 UTC
35d 5h
Thu 3 Dec, 19:00 UTC
FW
42d 23h
Fri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW27d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC40d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Aria Reach rank against other Rust servers?

By player hours over the last seven days, Aria Reach places at #4,775, within the top 21% of ranked servers.

How busy is Aria Reach?

Of its 200 slots, Aria Reach is using 0 right now. Seven days of counting give an average of 0 players and a peak of 4. The busiest hour in the last 48 was 18:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Aria Reach mean?

These are the tags Aria Reach publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The server has 200 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Other players are not a threat; the danger comes from the world; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Aria Reach?

4 other servers we track publish the same rustaria.ru hostname as Aria Reach, so the same operator most likely runs the group.

Which Rust Population lists and filters include Aria Reach?

On Rust Population, Aria Reach is filed under these lists: Rust tutorial servers, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Aria Reach?

Across its recent wipes the busiest crowds averaged 6 players. The crowd on the latest wipe peaked 5 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Aria Reach?

The prediction follows its tag, since too few of Aria Reach's wipes are on record to confirm the schedule. A wipe is due on Friday 30 October at 12:57 UTC, the next one. Counted from 13 days ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.

Map and rules

Which map does Aria Reach run?

The map on Aria Reach is procedural, made by the game at size 4,500 from seed 121315421. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Вайп был 13 д наза.

What are the rules and settings on Aria Reach?

The name tells you nothing about gather rates: Aria Reach states none. A group may hold 100 players at most. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Aria Reach run?

Rust network protocol 2635 and build 168909 on Windows is what Aria Reach uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Aria Reach run smoothly?

In the last 48 hours, it averaged 180 server fps, with a low of 1. The entity count reached 127,431: buildings, deployables and all other objects. The highest memory usage was 5,296 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Aria Reach online, and how reliable is it?

You will find Aria Reach online now. Judging by the uptime it reports, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.

Where is Aria Reach located?

No region is published by Aria Reach. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.189.255.156:35000.

How to join

How do I join Aria Reach?

Open the console with F1 in Rust and enter client.connect 185.189.255.156:35000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players The server has 200 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.
^t
Tutorial on Facepunch's tutorial is available here for new players to start.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Other

^x
Unknown flag This flag has no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.