BuildLab
Online 193.141.60.250:47831 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:57 UTC7d ago | 1 | – | running | 1 |
| Fri 2 Oct, 16:57 UTC26d ago | 1 | held half | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BuildLab rank against other Rust servers?
Over the past week it ranks #9,501 for player hours, which puts BuildLab in the top 43% of all ranked servers.
How busy is BuildLab?
BuildLab holds 1 players at the moment, out of 4 slots. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 11:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on BuildLab mean?
What the game's server browser reads from BuildLab is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include BuildLab?
On Rust Population, BuildLab is filed under these lists: Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on BuildLab?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on BuildLab?
Its rhythm cannot be told yet: too few of BuildLab's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 16 hours ago.
Map and rules
Which map does BuildLab run?
BuildLab uses a map the game generates: procedural.
What are the rules and settings on BuildLab?
No gather rate appears in the name of BuildLab. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does BuildLab run?
On Windows, BuildLab runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is BuildLab online, and how reliable is it?
BuildLab is up and running at the moment. Over the last 7 full days, 6 of 168 hours were online, or 4%. On 27 September 2026, Rust Population saw it for the first time.
Where is BuildLab located?
A region is not published by BuildLab. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 193.141.60.250:47831.
How to join
How do I join BuildLab?
To connect directly, open Rust's console with F1 and type client.connect 193.141.60.250:47831; or press Launch Rust on this page and Steam opens Rust and joins for you.