BuildLab
Offline 193.200.229.230:47831 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC8d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BuildLab rank against other Rust servers?
Over the past week it ranks #10,523 for player hours, which puts BuildLab in the top 47% of all ranked servers.
How busy is BuildLab?
We have no live count for BuildLab right now. It was last seen 45 hours ago. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 22:00 UTC, averaging 1 players.
Tags
What do the server tags on BuildLab mean?
What the game's server browser reads from BuildLab is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include BuildLab?
On Rust Population, BuildLab is filed under these lists: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on BuildLab?
The record holds too few of BuildLab's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days ago the current world was made.
Settings
Which map does BuildLab run?
A procedural map, generated by the game, is in use on BuildLab.
What are the rules and settings on BuildLab?
The name tells you nothing about gather rates: BuildLab states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does BuildLab run?
On Windows, BuildLab runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is BuildLab online, and how reliable is it?
We last saw BuildLab 45 hours ago, and it is offline now. Over the last 7 full days, 5 of 168 hours were online, or 3%. On 7 October 2026, Rust Population saw it for the first time.
Where is BuildLab located?
Nothing published by BuildLab states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 193.200.229.230:47831 is where it lives.
How to join
How do I join BuildLab?
To connect directly, open Rust's console with F1 and type client.connect 193.200.229.230:47831; or press Launch Rust on this page and Steam opens Rust and joins for you.