BuildLab
Offline 193.200.229.85:47831 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BuildLab rank against other Rust servers?
Over the past week it ranks #15,255 for player hours, which puts BuildLab in the top 70% of all ranked servers.
How busy is BuildLab?
BuildLab is offline at this count; we last saw it 10 days 14 hours ago.
Tags
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include BuildLab?
BuildLab appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on BuildLab?
The record holds too few of BuildLab's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does BuildLab run?
The map on BuildLab is procedural, made by the game.
What are the rules and settings on BuildLab?
The name tells you nothing about gather rates: BuildLab states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does BuildLab run?
Rust network protocol 2634 and build 167398 on Windows is what BuildLab uses. Steam updates your game automatically, but you need the same protocol to join.
Is BuildLab online, and how reliable is it?
We last saw BuildLab 10 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 October 2026.
Where is BuildLab located?
Nothing published by BuildLab states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 193.200.229.85:47831.
How to join
How do I join BuildLab?
Either enter client.connect 193.200.229.85:47831 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.