My Local Sandbox
Offline 194.9.78.6:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Sandbox rank against other Rust servers?
The last seven days of player hours place My Local Sandbox at #16,004, within the top 70% of all ranked servers.
How busy is My Local Sandbox?
We have no live count for My Local Sandbox right now. It was last seen 25 days 5 hours ago.
Lists and tags
What do the server tags on My Local Sandbox mean?
The game's server browser reads the tags My Local Sandbox publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2631 (Protocol): Your game needs the same version, protocol 2631, to join; cs157450 (Build): The game build is 157450; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Local Sandbox?
On Rust Population, My Local Sandbox is filed under these lists: Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on My Local Sandbox?
Too few wipes are on record for My Local Sandbox to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 105 days 2 hours ago.
Settings
Which map does My Local Sandbox run?
My Local Sandbox uses a map the game generates: procedural.
What are the rules and settings on My Local Sandbox?
The name tells you nothing about gather rates: My Local Sandbox states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Local Sandbox run?
On Windows, My Local Sandbox runs Rust network protocol 2631 and build 157450. The protocol must match for you to join, and Steam updates it for you.
Is My Local Sandbox online, and how reliable is it?
Offline at the moment, My Local Sandbox was last seen 25 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is My Local Sandbox located?
A region is not published by My Local Sandbox. Rust Population does not look up where the machine stands; it shows where the server says it is. 194.9.78.6:28015 is where it lives.
Getting in
How do I join My Local Sandbox?
Either enter client.connect 194.9.78.6:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.