RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:34 UTC, in 1d 1h. Every Friday at 14:34 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC5d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC12d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC33d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC40d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the past week it ranks #2,810 for player hours, which puts RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] in the top 13% of all ranked servers.
How busy is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The count reads 0 players on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Seven days of counting give an average of 1 players and a peak of 7. Look at the last 48 hours and 19:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?
What the game's server browser reads from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Population lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers: where the population is, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Wipe schedule
What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The busiest point of its recent wipes averaged 6 players. The crowd on the latest wipe peaked 22 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In those that did not hold, the fall below half came by day 4.5.
What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC its next wipe is due. Counted from 5 days 22 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.
Map and rules
Which map does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
The map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is procedural, made by the game at size 4,500 from seed 1709423699. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
You gather at 10x on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], to judge by the name. Eight players per group is the default, and it applies here. You get roleplay here, rules for roleplay, plus towns and jobs. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours saw an average of 56 server fps, with 39 as the lowest. The entity count reached 149,406: buildings, deployables and all other objects. Memory use peaked at 4,788 MB. What players experience as lag comes from low fps and a rising entity count.
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. About 11 hours ago, it restarted, according to its uptime. It was up 97% of the time over the last 7 full days, 163 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?
Nothing published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 195.60.166.227:30015.
How to join
How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Either enter client.connect 195.60.166.227:30015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://www.rust-gaming-nation.com/.