[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC16h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC17h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Quick answers
Population
How does [NA] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
By player hours over the last seven days, [NA] Raid Simulator 2.0 (Raidsim) places at #581, within the top 3% of ranked servers.
How busy is [NA] Raid Simulator 2.0 (Raidsim)?
[NA] Raid Simulator 2.0 (Raidsim) holds 41 players at the moment, out of 150 slots. Seven days of counting give an average of 26 players and a peak of 79. In the last 48 hours the peak hour came at 03:00 UTC, averaging 61 players.
Tags
What do the server tags on [NA] Raid Simulator 2.0 (Raidsim) mean?
These are the tags [NA] Raid Simulator 2.0 (Raidsim) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): You can join up to 150 slots; ts100 (Group limit): You may team with up to 100 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [NA] Raid Simulator 2.0 (Raidsim)?
On Rust Population, [NA] Raid Simulator 2.0 (Raidsim) is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Wipe notes
What is the wipe schedule on [NA] Raid Simulator 2.0 (Raidsim)?
Every few hours [NA] Raid Simulator 2.0 (Raidsim) starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does [NA] Raid Simulator 2.0 (Raidsim) run?
A procedural map of size 4,096 from seed 1337, generated by the game, is in use on [NA] Raid Simulator 2.0 (Raidsim). The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/raidsim.
What are the rules and settings on [NA] Raid Simulator 2.0 (Raidsim)?
The name tells you nothing about gather rates: [NA] Raid Simulator 2.0 (Raidsim) states none. Up to 100 players can team together. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [NA] Raid Simulator 2.0 (Raidsim) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [NA] Raid Simulator 2.0 (Raidsim). Your game needs the same protocol to join; Steam takes care of updating it.
Does [NA] Raid Simulator 2.0 (Raidsim) run smoothly?
The last 48 hours saw an average of 100 server fps, with 86 as the lowest. Up to 246,151 entities were present, counting buildings, deployables and everything else. Up to 3,647 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [NA] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
[NA] Raid Simulator 2.0 (Raidsim) is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [NA] Raid Simulator 2.0 (Raidsim) located?
Nothing in the tags says where [NA] Raid Simulator 2.0 (Raidsim) is, but its name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 208.52.152.39:28014.
Getting in
How do I join [NA] Raid Simulator 2.0 (Raidsim)?
To connect directly, open Rust's console with F1 and type client.connect 208.52.152.39:28014; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://raidsimulator.com.