UKN.GG - US Training Grounds - Medium III
Online 64.40.8.210:28014 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:03 UTC15h ago | – | – | – | 2 |
| Tue 27 Oct, 11:03 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:04 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:03 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 10:03 UTC4d ago | – | – | – | 3 |
| Fri 23 Oct, 10:03 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 10:03 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 10:03 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 09:15 UTC7d ago | – | – | – | 1 |
| Tue 20 Oct, 10:03 UTC8d ago | – | – | – | 3 |
| Mon 19 Oct, 10:03 UTC9d ago | – | – | – | 1 |
| Sun 18 Oct, 10:03 UTC10d ago | – | – | – | 8 |
| Sat 17 Oct, 10:03 UTC11d ago | – | – | – | 5 |
| Fri 16 Oct, 10:03 UTC12d ago | – | – | – | 3 |
| Thu 15 Oct, 10:03 UTC13d ago | – | – | – | 5 |
| Wed 14 Oct, 10:03 UTC14d ago | – | – | – | 0 |
| Tue 13 Oct, 10:03 UTC15d ago | – | – | – | 1 |
| Mon 12 Oct, 10:03 UTC16d ago | – | – | – | 20 |
| Sun 11 Oct, 10:03 UTC17d ago | – | – | – | 2 |
| Sat 10 Oct, 10:03 UTC18d ago | – | – | – | 2 |
Quick answers
Population
How does UKN.GG - US Training Grounds - Medium III rank against other Rust servers?
By player hours over the last seven days, UKN.GG - US Training Grounds - Medium III places at #1,435, within the top 6% of ranked servers.
How busy is UKN.GG - US Training Grounds - Medium III?
UKN.GG - US Training Grounds - Medium III holds 26 players at the moment, out of 150 slots. Averaged over seven days, it drew 5 players and reached a peak of 46. Look at the last 48 hours and 01:00 UTC stands out: it averaged 20 players.
Lists and tags
What do the server tags on UKN.GG - US Training Grounds - Medium III mean?
These are the tags UKN.GG - US Training Grounds - Medium III publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts500 (Group limit): You may team with up to 500 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs UKN.GG - US Training Grounds - Medium III?
A ukn.gg hostname comes from UKN.GG - US Training Grounds - Medium III and from 14 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include UKN.GG - US Training Grounds - Medium III?
These Rust Population lists include UKN.GG - US Training Grounds - Medium III: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10 and it will show up.
Wipe notes
What is the wipe schedule on UKN.GG - US Training Grounds - Medium III?
Every few hours UKN.GG - US Training Grounds - Medium III starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does UKN.GG - US Training Grounds - Medium III run?
UKN.GG - US Training Grounds - Medium III uses a map the game generates, procedural, at size 6,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named UKN Map.
What are the rules and settings on UKN.GG - US Training Grounds - Medium III?
The name tells you nothing about gather rates: UKN.GG - US Training Grounds - Medium III states none. A group may hold 500 players at most. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does UKN.GG - US Training Grounds - Medium III run?
Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium III uses. The protocol must match for you to join, and Steam updates it for you.
Does UKN.GG - US Training Grounds - Medium III run smoothly?
The last 48 hours saw an average of 30 server fps, with 20 as the lowest. Up to 2,921 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,663 MB. Players feel lag when fps is low and the entity count climbs.
Is UKN.GG - US Training Grounds - Medium III online, and how reliable is it?
You will find UKN.GG - US Training Grounds - Medium III online now. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is UKN.GG - US Training Grounds - Medium III located?
The name of UKN.GG - US Training Grounds - Medium III points to North America, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 64.40.8.210:28014.
Getting in
How do I join UKN.GG - US Training Grounds - Medium III?
To connect directly, open Rust's console with F1 and type client.connect 64.40.8.210:28014; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://ukn.gg.