UKN.GG - AU Training Grounds - Main
Online 139.99.144.117:28014 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC40d ago | 39 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?
By player hours over the last seven days, UKN.GG - AU Training Grounds - Main places at #14,216, within the top 64% of ranked servers.
How busy is UKN.GG - AU Training Grounds - Main?
The count reads 0 players on UKN.GG - AU Training Grounds - Main, which has 200 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on UKN.GG - AU Training Grounds - Main mean?
The game's server browser reads the tags UKN.GG - AU Training Grounds - Main publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server has 200 slots; ts500 (Group limit): You may team with up to 500 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs UKN.GG - AU Training Grounds - Main?
A ukn.gg hostname comes from UKN.GG - AU Training Grounds - Main and from 14 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include UKN.GG - AU Training Grounds - Main?
On Rust Population, UKN.GG - AU Training Grounds - Main is filed under these lists: Oceania Rust servers, counted, Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on UKN.GG - AU Training Grounds - Main?
Across its recent wipes the busiest crowds averaged 39 players. The crowd on the latest wipe peaked 30 hours in.
What is the wipe schedule on UKN.GG - AU Training Grounds - Main?
The record holds too few of UKN.GG - AU Training Grounds - Main's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 4 hours ago the current world was made.
Map and rules
Which map does UKN.GG - AU Training Grounds - Main run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on UKN.GG - AU Training Grounds - Main. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is UKN Map.
What are the rules and settings on UKN.GG - AU Training Grounds - Main?
The name tells you nothing about gather rates: UKN.GG - AU Training Grounds - Main states none. A group may hold 500 players at most. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does UKN.GG - AU Training Grounds - Main run?
Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Training Grounds - Main uses. The protocol must match for you to join, and Steam updates it for you.
Does UKN.GG - AU Training Grounds - Main run smoothly?
In the last 48 hours, it averaged 29 server fps, with a low of 13. Entities peaked at 2,110, including buildings, deployables and everything else. Up to 2,017 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?
UKN.GG - AU Training Grounds - Main is up and running at the moment. About 4 days 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 162 of 168 hours were online, or 96%. On 13 September 2026, Rust Population saw it for the first time.
Where is UKN.GG - AU Training Grounds - Main located?
Nothing in the tags says where UKN.GG - AU Training Grounds - Main is, but its name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 139.99.144.117:28014.
Getting in
How do I join UKN.GG - AU Training Grounds - Main?
Either enter client.connect 139.99.144.117:28014 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://ukn.gg.