UKN.GG - US Training Grounds - Main
Online 64.40.8.152:28014 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:58 UTC7h ago | – | – | – | 6 |
| Tue 27 Oct, 10:58 UTC1d ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC2d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC3d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC4d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC6d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC7d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC7d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC8d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC9d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC10d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC12d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC13d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC14d ago | – | – | – | 0 |
Quick answers
Player counts
How does UKN.GG - US Training Grounds - Main rank against other Rust servers?
The last seven days of player hours place UKN.GG - US Training Grounds - Main at #702, within the top 3% of all ranked servers.
How busy is UKN.GG - US Training Grounds - Main?
UKN.GG - US Training Grounds - Main holds 2 players at the moment, out of 250 slots. Seven days of counting give an average of 20 players and a peak of 79. In the last 48 hours the peak hour came at 03:00 UTC, averaging 49 players.
Tags
What do the server tags on UKN.GG - US Training Grounds - Main mean?
The game's server browser reads the tags UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is handed to you. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs UKN.GG - US Training Grounds - Main?
The ukn.gg hostname that UKN.GG - US Training Grounds - Main publishes is shared with 14 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include UKN.GG - US Training Grounds - Main?
UKN.GG - US Training Grounds - Main appears among the Rust Population lists that follow: Rust aim training servers, counted live and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Wipe schedule
What is the wipe schedule on UKN.GG - US Training Grounds - Main?
No wipe schedule is kept here: UKN.GG - US Training Grounds - Main builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does UKN.GG - US Training Grounds - Main run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on UKN.GG - US Training Grounds - Main. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is UKN Map.
What are the rules and settings on UKN.GG - US Training Grounds - Main?
Nothing in UKN.GG - US Training Grounds - Main's name says how gather works. The group limit is 8 players, which is the default. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does UKN.GG - US Training Grounds - Main run?
On Windows, UKN.GG - US Training Grounds - Main runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does UKN.GG - US Training Grounds - Main run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 20. Up to 3,930 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,493 MB. Players feel lag when fps is low and the entity count climbs.
Is UKN.GG - US Training Grounds - Main online, and how reliable is it?
Right now, UKN.GG - US Training Grounds - Main is online. Judging by the uptime it reports, the last restart was about 5 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 13 September 2026, Rust Population saw it for the first time.
Where is UKN.GG - US Training Grounds - Main located?
The name of UKN.GG - US Training Grounds - Main points to North America, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 64.40.8.152:28014.
How to join
How do I join UKN.GG - US Training Grounds - Main?
Either enter client.connect 64.40.8.152:28014 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://ukn.gg/.