Rust PopulationField survey · Rust servers
Observing 33,980 players 11,595 servers 2,824 with someone on 64 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,738habitat unknownfirst seen 13 Sep 2026

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

3x moddedcarbon

Measurements

Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#14,738
top 66%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?

Over the past week it ranks #14,738 for player hours, which puts RustyJay | 3x | Mymini | Buildable Deep Sea in the top 66% of all ranked servers.

How busy is RustyJay | 3x | Mymini | Buildable Deep Sea?

At this count RustyJay | 3x | Mymini | Buildable Deep Sea is offline, with its last sighting 31 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 21:00 UTC, averaging 0 players.

Lists and tags

What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?

What the game's server browser reads from RustyJay | 3x | Mymini | Buildable Deep Sea is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustyJay | 3x | Mymini | Buildable Deep Sea?

On Rust Population, RustyJay | 3x | Mymini | Buildable Deep Sea is filed under these lists: 3x Rust servers, counted live, Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Wipe schedule

What does wipe day look like on RustyJay | 3x | Mymini | Buildable Deep Sea?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 20 hours in. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RustyJay | 3x | Mymini | Buildable Deep Sea?

There is no next wipe to predict: RustyJay | 3x | Mymini | Buildable Deep Sea wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 10 hours ago.

Map and rules

Which map does RustyJay | 3x | Mymini | Buildable Deep Sea run?

The map on RustyJay | 3x | Mymini | Buildable Deep Sea is procedural, made by the game at size 4,050 from seed 6452317. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name says it: gathering is multiplied 3x on RustyJay | 3x | Mymini | Buildable Deep Sea. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RustyJay | 3x | Mymini | Buildable Deep Sea run?

Rust network protocol 2635 and build 168909 on Windows is what RustyJay | 3x | Mymini | Buildable Deep Sea uses. Steam updates your game automatically, but you need the same protocol to join.

Does RustyJay | 3x | Mymini | Buildable Deep Sea run smoothly?

The last 48 hours saw an average of 149 server fps, with 18 as the lowest. The entity count reached 95,326: buildings, deployables and all other objects. Up to 1,844 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RustyJay | 3x | Mymini | Buildable Deep Sea online, and how reliable is it?

Offline at the moment, RustyJay | 3x | Mymini | Buildable Deep Sea was last seen 31 hours ago. About 1 hours ago, it restarted, according to its uptime. It was up 3% of the time over the last 7 full days, 5 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is RustyJay | 3x | Mymini | Buildable Deep Sea located?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 209.147.107.30:28015 is where it lives.

Getting in

How do I join RustyJay | 3x | Mymini | Buildable Deep Sea?

To connect directly, open Rust's console with F1 and type client.connect 209.147.107.30:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players 150 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.