Rust PopulationField survey · Rust servers
Observing 98,401 players 11,879 servers 3,904 with someone on 400 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,532NAfirst seen 22 Sep 2026

PrimeCraze ZombieTown | PvE | Zombies | Events

Online NA 216.245.177.49:28015 checked 8m ago

monthly wipes moddedcarbonpve

Measurements

Players now
0/ 30
0% full
7-day average
0
peak 3
Rank
#5,532
top 25% · #926 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

7d 2h
Thu 5 Nov, 19:00 UTC
FW
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:16 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PrimeCraze ZombieTown | PvE | Zombies | Events rank against other Rust servers?

On player hours over the last seven days PrimeCraze ZombieTown | PvE | Zombies | Events is #5,532, #926 in North America, placing it in the top 25% of ranked servers.

How busy is PrimeCraze ZombieTown | PvE | Zombies | Events?

PrimeCraze ZombieTown | PvE | Zombies | Events holds 0 players at the moment, out of 30 slots. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 20:00 UTC, when an average of 3 players were on.

Lists and tags

What do the server tags on PrimeCraze ZombieTown | PvE | Zombies | Events mean?

These are the tags PrimeCraze ZombieTown | PvE | Zombies | Events publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): You can join up to 30 slots; ts6 (Group limit): Teams can have no more than 6 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include PrimeCraze ZombieTown | PvE | Zombies | Events?

These Rust Population lists include PrimeCraze ZombieTown | PvE | Zombies | Events: Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe schedule

What does wipe day look like on PrimeCraze ZombieTown | PvE | Zombies | Events?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 23 hours in.

What is the wipe schedule on PrimeCraze ZombieTown | PvE | Zombies | Events?

The force wipe is the only wipe PrimeCraze ZombieTown | PvE | Zombies | Events takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 22 hours ago. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does PrimeCraze ZombieTown | PvE | Zombies | Events run?

PrimeCraze ZombieTown | PvE | Zombies | Events uses a map the game generates, procedural, at size 4,250 with seed 1760108465. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on PrimeCraze ZombieTown | PvE | Zombies | Events?

The name tells you nothing about gather rates: PrimeCraze ZombieTown | PvE | Zombies | Events states none. Up to 6 players can team together. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does PrimeCraze ZombieTown | PvE | Zombies | Events run?

On Windows, PrimeCraze ZombieTown | PvE | Zombies | Events runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does PrimeCraze ZombieTown | PvE | Zombies | Events run smoothly?

In the last 48 hours, it averaged 78 server fps, with a low of 37. Entities peaked at 108,697, including buildings, deployables and everything else. The highest memory usage was 4,614 MB. What players experience as lag comes from low fps and a rising entity count.

Is PrimeCraze ZombieTown | PvE | Zombies | Events online, and how reliable is it?

You will find PrimeCraze ZombieTown | PvE | Zombies | Events online now. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 22 September 2026.

Where is PrimeCraze ZombieTown | PvE | Zombies | Events located?

With its NA tag, PrimeCraze ZombieTown | PvE | Zombies | Events places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 216.245.177.49:28015.

Getting in

How do I join PrimeCraze ZombieTown | PvE | Zombies | Events?

Either enter client.connect 216.245.177.49:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://primecrazezt.com.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts6

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players You can join up to 30 slots.
ts6
Group limit Teams can have no more than 6 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.