Rust PopulationField survey · Rust servers
Observing 60,014 players 11,706 servers 3,275 with someone on 164 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,174habitat unknownfirst seen 13 Sep 2026

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28018 checked 19m ago

1000x weekly wipes moddedcarbonpve

Measurements

Players now
1/ 101
= 1 player
1% full
7-day average
2
peak 8
Rank
#2,174
top 10%
Last wipe
6d ago
weekly schedule
Next wipe
13h
Fri 30 Oct, 14:42 UTC
Obs. 1 · sightings

Players

AveragePeak
0246801:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 13h. Every Friday at 14:42 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 5.5

Coming wipes

13h
Fri 30 Oct, 14:42 UTC
6d 18h
Thu 5 Nov, 19:00 UTC
FW
7d 13h
Fri 6 Nov, 14:42 UTC
14d 13h
Fri 13 Nov, 14:42 UTC
21d 13h
Fri 20 Nov, 14:42 UTC
28d 13h
Fri 27 Nov, 14:42 UTC
34d 18h
Thu 3 Dec, 19:00 UTC
FW
35d 13h
Fri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago 8 – running 2
Fri 16 Oct, 13:50 UTC13d ago 7 halved by day 5 7 days 2
Fri 9 Oct, 13:51 UTC20d ago 7 halved by day 6 7 days 3
Thu 1 Oct, 18:03 UTC FW28d ago 7 halved by day 6 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 6 held half 7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,174, within the top 10% of all ranked servers.

How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Of its 101 slots, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is using 1 right now. We counted an average of 2 players in the past week, with 8 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 4 players.

Lists and tags

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

What the game's server browser reads from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): You can join up to 101 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Population lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Wipe schedule

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The busiest point of its recent wipes averaged 7 players. Peak came 3 hours into the latest wipe. In 20% of recent wipes, half the peak was held until the next wipe. By day 5.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Counted by rhythm, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipes every Friday at 14:42 UTC. A wipe is due on Friday 30 October at 14:42 UTC, the next one. 6 days 10 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses a map the game generates, procedural, at size 5,000 with seed 14886769. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

You gather at 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], to judge by the name. No limit is set beyond the standard 8 players per group. This server runs roleplay, roleplay rules, jobs and towns. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

In the last 48 hours, it averaged 29 server fps, with a low of 21. The entity count reached 176,980: buildings, deployables and all other objects. Up to 5,430 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. It was first seen by Rust Population on 13 September 2026.

Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?

A region is not published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 216.39.240.13:28018.

Getting in

How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Either enter client.connect 216.39.240.13:28018 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://www.rust-gaming-nation.com/.

Key to its markings

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players You can join up to 101 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.