RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:41 UTC, in 20h. Every Friday at 14:41 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC20d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC34d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC41d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the past week it ranks #2,443 for player hours, which puts RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] in the top 11% of all ranked servers.
How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] holds 1 players at the moment, out of 101 slots. Averaged over seven days, it drew 2 players and reached a peak of 7. Look at the last 48 hours and 16:00 UTC stands out: it averaged 3 players.
Tags
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): The server has 101 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Population, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is filed under these lists: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Wipe notes
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The busiest point of its recent wipes averaged 6 players. Peak came 29 hours into the latest wipe. Half that peak held until the next wipe in 40% of its recent wipes. The crowd dropped below half by day 5 when it did not hold.
What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:41 UTC. A wipe is due on Friday 30 October at 14:41 UTC, the next one. The world it runs now dates from 6 days 3 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses a map the game generates, procedural, at size 4,500 with seed 674966623. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
You gather at 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], to judge by the name. The group limit is 8 players, which is the default. You get roleplay here, roleplay rules, jobs and towns. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
In the last 48 hours, it averaged 29 server fps, with a low of 7. Up to 147,837 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,817 MB. What players experience as lag comes from low fps and a rising entity count.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up and running at the moment. About 6 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?
Nothing published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 216.39.240.13:28068 is where it lives.
How to join
How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Either enter client.connect 216.39.240.13:28068 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://www.rust-gaming-nation.com/.