RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:47 UTC, in 19h. Every Friday at 14:47 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
The last seven days of player hours place RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,700, within the top 17% of all ranked servers.
How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The count reads 2 players on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. We counted an average of 1 players in the past week, with 4 at the busiest. In the last 48 hours the peak hour came at 15:00 UTC, averaging 3 players.
Lists and tags
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): 101 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^r (Roleplay): Roleplay is the focus of this server; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appears among the Rust Population lists that follow: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Wipe schedule
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Averaged over recent wipes, 5 players were counted at the busiest point. The crowd on the latest wipe peaked 22 hours in. Half that peak held until the next wipe in 60% of its recent wipes. In those that did not hold, the fall below half came by day 1.5.
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:47 UTC. Due on Friday 30 October at 14:47 UTC is its next wipe. Counted from 6 days 4 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Settings
Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
The map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is procedural, made by the game at size 5,000 from seed 86329953. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
You gather at 50x on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], to judge by the name. The group limit is 8 players, which is the default. You get roleplay here, roleplay rules, jobs and towns. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
It ran at 29 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 162,634, including buildings, deployables and everything else. Up to 4,851 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
You will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online now. The uptime it reports suggests a restart roughly 5 hours ago. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
Nothing published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 216.39.240.13:28029.
How to join
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 216.39.240.13:28029. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.rust-gaming-nation.com/.