Tyler's Sandbox
Online 23.109.125.115:23166 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tyler's Sandbox rank against other Rust servers?
By player hours over the last seven days, Tyler's Sandbox places at #15,289, within the top 69% of ranked servers.
How busy is Tyler's Sandbox?
The count reads 0 players on Tyler's Sandbox, which has 6 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Tyler's Sandbox mean?
The game's server browser reads the tags Tyler's Sandbox publishes: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Tyler's Sandbox?
These Rust Population lists include Tyler's Sandbox: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Tyler's Sandbox?
Its rhythm cannot be told yet: too few of Tyler's Sandbox's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does Tyler's Sandbox run?
A procedural map of size 3,000 from seed 1, generated by the game, is in use on Tyler's Sandbox. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Tyler's Sandbox?
No gather rate appears in the name of Tyler's Sandbox. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Tyler's Sandbox run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Tyler's Sandbox. Your game needs the same protocol to join; Steam takes care of updating it.
Does Tyler's Sandbox run smoothly?
It ran at 219 server fps on average over the last 48 hours, and never went below 189. Entities peaked at 47,902, including buildings, deployables and everything else. The highest memory usage was 3,798 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Tyler's Sandbox online, and how reliable is it?
Right now, Tyler's Sandbox is online. The uptime it reports suggests a restart roughly 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is Tyler's Sandbox located?
No region is published by Tyler's Sandbox. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 23.109.125.115:23166.
Getting in
How do I join Tyler's Sandbox?
To connect directly, open Rust's console with F1 and type client.connect 23.109.125.115:23166; or press Launch Rust on this page and Steam opens Rust and joins for you.