Savage's Primrust - LOCAL TEST
Offline 35.132.96.40:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:14 UTC7d ago | 0 | – | running | 0 |
| Mon 19 Oct, 20:43 UTC9d ago | 1 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Savage's Primrust - LOCAL TEST rank against other Rust servers?
The last seven days of player hours place Savage's Primrust - LOCAL TEST at #15,344, within the top 69% of all ranked servers.
How busy is Savage's Primrust - LOCAL TEST?
Savage's Primrust - LOCAL TEST is offline at this count; we last saw it 7 days 9 hours ago.
Tags
What do the server tags on Savage's Primrust - LOCAL TEST mean?
The game's server browser reads the tags Savage's Primrust - LOCAL TEST publishes: gmprimitive (Game mode): No guns are present; only bows, spears and melee in primitive mode; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Savage's Primrust - LOCAL TEST?
These Rust Population lists include Savage's Primrust - LOCAL TEST: Modded Rust servers, counted and Primitive Rust servers, live. Look for it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Savage's Primrust - LOCAL TEST?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Savage's Primrust - LOCAL TEST?
Its rhythm cannot be told yet: too few of Savage's Primrust - LOCAL TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 7 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does Savage's Primrust - LOCAL TEST run?
Savage's Primrust - LOCAL TEST uses a map the game generates: procedural.
What are the rules and settings on Savage's Primrust - LOCAL TEST?
Nothing in Savage's Primrust - LOCAL TEST's name says how gather works. The group limit is 8 players, which is the default. You get primitive here, guns are out; bows, spears and melee only. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Savage's Primrust - LOCAL TEST run?
On Windows, Savage's Primrust - LOCAL TEST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Savage's Primrust - LOCAL TEST online, and how reliable is it?
We last saw Savage's Primrust - LOCAL TEST 7 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 26 September 2026.
Where is Savage's Primrust - LOCAL TEST located?
Nothing published by Savage's Primrust - LOCAL TEST states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 35.132.96.40:28015 is where it lives.
How to join
How do I join Savage's Primrust - LOCAL TEST?
Open the console with F1 in Rust and enter client.connect 35.132.96.40:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.