[EU] Facepunch Primitive 1
Online 79.137.98.158:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:39 UTC FW28d ago | 18 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch Primitive 1 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch Primitive 1 at #724, within the top 3% of all ranked servers.
How busy is [EU] Facepunch Primitive 1?
The count reads 23 players on [EU] Facepunch Primitive 1, which has 400 slots. Averaged over seven days, it drew 16 players and reached a peak of 52. Look at the last 48 hours and 19:00 UTC stands out: it averaged 26 players.
Tags
What do the server tags on [EU] Facepunch Primitive 1 mean?
These are the tags [EU] Facepunch Primitive 1 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): This is primitive: bows, spears and melee, with no guns; mp400 (Max players): 400 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch Primitive 1?
A playrust.com hostname comes from [EU] Facepunch Primitive 1 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch Primitive 1?
On Rust Population, [EU] Facepunch Primitive 1 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Primitive Rust servers, live. These are the filters it appears under when you browse the list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [EU] Facepunch Primitive 1?
Across its recent wipes the busiest crowds averaged 18 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch Primitive 1?
Once a month [EU] Facepunch Primitive 1 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 28 days ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [EU] Facepunch Primitive 1 run?
A procedural map of size 4,250 from seed 550311472, generated by the game, is in use on [EU] Facepunch Primitive 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU] Facepunch Primitive 1?
No gather rate appears in the name of [EU] Facepunch Primitive 1. The group limit is 8 players, which is the default. You get primitive here, fighting with bows, spears and melee, no guns. Fighting and raiding between players is allowed. Rust's own Official tab carries it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [EU] Facepunch Primitive 1 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [EU] Facepunch Primitive 1. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch Primitive 1 run smoothly?
In the last 48 hours, it averaged 236 server fps, with a low of 228. Entities peaked at 126,165, including buildings, deployables and everything else. Up to 5,991 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU] Facepunch Primitive 1 online, and how reliable is it?
[EU] Facepunch Primitive 1 is up and running at the moment. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] Facepunch Primitive 1 located?
Nothing in the tags says where [EU] Facepunch Primitive 1 is, but its name points to Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 79.137.98.158:28015.
Getting in
How do I join [EU] Facepunch Primitive 1?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.158:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.