[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC9d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TEST] RustyBoomer Build Server rank against other Rust servers?
By player hours over the last seven days, [TEST] RustyBoomer Build Server places at #8,836, within the top 40% of ranked servers.
How busy is [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on [TEST] RustyBoomer Build Server mean?
These are the tags [TEST] RustyBoomer Build Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on [TEST] RustyBoomer Build Server?
The busiest point of its recent wipes averaged 4 players. Peak came 31 hours into the latest wipe.
What is the wipe schedule on [TEST] RustyBoomer Build Server?
Too few wipes are on record for [TEST] RustyBoomer Build Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 15 hours ago the current world was made.
Settings
Which map does [TEST] RustyBoomer Build Server run?
A procedural map of size 4,500 from seed 508605506, generated by the game, is in use on [TEST] RustyBoomer Build Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [TEST] RustyBoomer Build Server?
The name tells you nothing about gather rates: [TEST] RustyBoomer Build Server states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [TEST] RustyBoomer Build Server run?
On Linux, [TEST] RustyBoomer Build Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [TEST] RustyBoomer Build Server run smoothly?
The last 48 hours saw an average of 240 server fps, with 240 as the lowest. The entity count reached 23,281: buildings, deployables and all other objects. Up to 2,223 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [TEST] RustyBoomer Build Server online, and how reliable is it?
[TEST] RustyBoomer Build Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 25 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is [TEST] RustyBoomer Build Server located?
No region is published by [TEST] RustyBoomer Build Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 37.187.27.58:28019.
Getting in
How do I join [TEST] RustyBoomer Build Server?
To connect directly, open Rust's console with F1 and type client.connect 37.187.27.58:28019; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rustyboomer.com.