Core Community | Island Build & Symmetry
Offline 37.230.230.66:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:51 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Core Community | Island Build & Symmetry rank against other Rust servers?
By player hours over the last seven days, Core Community | Island Build & Symmetry places at #13,047, within the top 60% of ranked servers.
How busy is Core Community | Island Build & Symmetry?
At this count Core Community | Island Build & Symmetry is offline, with its last sighting 15 days 16 hours ago.
Tags
What do the server tags on Core Community | Island Build & Symmetry mean?
These are the tags Core Community | Island Build & Symmetry publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Core Community | Island Build & Symmetry?
These Rust Population lists include Core Community | Island Build & Symmetry: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Core Community | Island Build & Symmetry?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Core Community | Island Build & Symmetry?
The record holds too few of Core Community | Island Build & Symmetry's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 21 hours ago the current world was made.
Settings
What are the rules and settings on Core Community | Island Build & Symmetry?
Nothing in Core Community | Island Build & Symmetry's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Core Community | Island Build & Symmetry run?
On Windows, Core Community | Island Build & Symmetry runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is Core Community | Island Build & Symmetry online, and how reliable is it?
Offline at the moment, Core Community | Island Build & Symmetry was last seen 15 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is Core Community | Island Build & Symmetry located?
No region is published by Core Community | Island Build & Symmetry. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.230.230.66:28015.
How to join
How do I join Core Community | Island Build & Symmetry?
Open the console with F1 in Rust and enter client.connect 37.230.230.66:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.