[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TEST STAND] private - do not join rank against other Rust servers?
By player hours over the last seven days, [TEST STAND] private - do not join places at #10,498, within the top 47% of ranked servers.
How busy is [TEST STAND] private - do not join?
[TEST STAND] private - do not join holds 0 players at the moment, out of 150 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on [TEST STAND] private - do not join mean?
What the game's server browser reads from [TEST STAND] private - do not join is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts12 (Group limit): Teams can have no more than 12 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [TEST STAND] private - do not join?
[TEST STAND] private - do not join appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [TEST STAND] private - do not join?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in.
What is the wipe schedule on [TEST STAND] private - do not join?
[TEST STAND] private - do not join wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 13 hours ago.
Settings
Which map does [TEST STAND] private - do not join run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on [TEST STAND] private - do not join. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/r2aim.
What are the rules and settings on [TEST STAND] private - do not join?
No gather rate appears in the name of [TEST STAND] private - do not join. A group may hold 12 players at most. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does [TEST STAND] private - do not join run?
Rust network protocol 2635 and build 168909 on Linux is what [TEST STAND] private - do not join uses. Steam updates your game automatically, but you need the same protocol to join.
Does [TEST STAND] private - do not join run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 59. Up to 2,168 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,239 MB. What players experience as lag comes from low fps and a rising entity count.
Is [TEST STAND] private - do not join online, and how reliable is it?
You will find [TEST STAND] private - do not join online now. Judging by the uptime it reports, the last restart was about 6 days 11 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [TEST STAND] private - do not join located?
No region is published by [TEST STAND] private - do not join. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 46.174.50.219:28215.
How to join
How do I join [TEST STAND] private - do not join?
To connect directly, open Rust's console with F1 and type client.connect 46.174.50.219:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.