TESTTTTT
Online 5.182.207.231:11000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:22 UTC18d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 1 | halved by day 1 | 9 days | 0 |
| Tue 29 Sep, 17:59 UTC29d ago | 1 | held half | 2 days | 0 |
| Mon 28 Sep, 19:01 UTC30d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TESTTTTT rank against other Rust servers?
The last seven days of player hours place TESTTTTT at #5,390, within the top 24% of all ranked servers.
How busy is TESTTTTT?
TESTTTTT is carrying 0 players as of this count. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.
Tags
What do the server tags on TESTTTTT mean?
What the game's server browser reads from TESTTTTT is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^h (Hardcore): Hardcore mode, as Facepunch designed it: fewer helpers and harsher survival; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TESTTTTT?
On Rust Population, TESTTTTT is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe schedule
What does wipe day look like on TESTTTTT?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on TESTTTTT?
The prediction follows its tag, since too few of TESTTTTT's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 10 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does TESTTTTT run?
A procedural map of size 4,500 from seed 2234235, generated by the game, is in use on TESTTTTT. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on TESTTTTT?
Nothing in TESTTTTT's name says how gather works. Eight players per group is the default, and it applies here. hardcore is what it runs, Facepunch's most demanding mode. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TESTTTTT run?
Rust network protocol 2635 and build 168909 on Windows is what TESTTTTT uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does TESTTTTT run smoothly?
In the last 48 hours, it averaged 298 server fps, with a low of 184. Up to 371,557 entities were present, counting buildings, deployables and everything else. Up to 9,874 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is TESTTTTT online, and how reliable is it?
Right now, TESTTTTT is online. Judging by the uptime it reports, the last restart was about 2 days 21 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is TESTTTTT located?
No region is published by TESTTTTT. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.182.207.231:11000.
How to join
How do I join TESTTTTT?
Either enter client.connect 5.182.207.231:11000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://rust-z.gamestores.app/.