Rust PopulationField survey · Rust servers
Observing 32,618 players 11,652 servers 2,799 with someone on 77 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,390habitat unknownfirst seen 13 Sep 2026

TESTTTTT

Online 5.182.207.231:11000 checked 10m ago

biweekly wipes moddedoxidepvehardcore

Measurements

Players now
0/ ?
7-day average
0
peak 1
Rank
#5,390
top 24%
Last wipe
27d ago
biweekly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

Coming wipes

7d 14h
Thu 5 Nov, 19:00 UTC
FW
9d 15h
Sat 7 Nov, 19:22 UTC
23d 15h
Sat 21 Nov, 19:22 UTC
35d 14h
Thu 3 Dec, 19:00 UTC
FW
37d 15h
Sat 5 Dec, 19:22 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC18d ago 1 – running 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TESTTTTT rank against other Rust servers?

The last seven days of player hours place TESTTTTT at #5,390, within the top 24% of all ranked servers.

How busy is TESTTTTT?

TESTTTTT is carrying 0 players as of this count. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.

Tags

What do the server tags on TESTTTTT mean?

What the game's server browser reads from TESTTTTT is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^h (Hardcore): Hardcore mode, as Facepunch designed it: fewer helpers and harsher survival; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TESTTTTT?

On Rust Population, TESTTTTT is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.

Wipe schedule

What does wipe day look like on TESTTTTT?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on TESTTTTT?

The prediction follows its tag, since too few of TESTTTTT's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 10 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does TESTTTTT run?

A procedural map of size 4,500 from seed 2234235, generated by the game, is in use on TESTTTTT. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on TESTTTTT?

Nothing in TESTTTTT's name says how gather works. Eight players per group is the default, and it applies here. hardcore is what it runs, Facepunch's most demanding mode. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does TESTTTTT run?

Rust network protocol 2635 and build 168909 on Windows is what TESTTTTT uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does TESTTTTT run smoothly?

In the last 48 hours, it averaged 298 server fps, with a low of 184. Up to 371,557 entities were present, counting buildings, deployables and everything else. Up to 9,874 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is TESTTTTT online, and how reliable is it?

Right now, TESTTTTT is online. Judging by the uptime it reports, the last restart was about 2 days 21 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is TESTTTTT located?

No region is published by TESTTTTT. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.182.207.231:11000.

How to join

How do I join TESTTTTT?

Either enter client.connect 5.182.207.231:11000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://rust-z.gamestores.app/.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^h
Hardcore Hardcore mode, as Facepunch designed it: fewer helpers and harsher survival.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.