Rust PopulationField survey · Rust servers
Observing 54,903 players 11,682 servers 3,147 with someone on 122 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,397habitat unknownfirst seen 13 Sep 2026

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 29d ago

moddedcarbon

Measurements

Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#16,397
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC29d ago 1 – running 0
Tue 29 Sep, 09:28 UTC30d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC31d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC32d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC33d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC34d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC35d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC36d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC37d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC38d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does UKN.GG - US Training Grounds - Medium II rank against other Rust servers?

By player hours over the last seven days, UKN.GG - US Training Grounds - Medium II places at #16,397, within the top 69% of ranked servers.

How busy is UKN.GG - US Training Grounds - Medium II?

We have no live count for UKN.GG - US Training Grounds - Medium II right now. It was last seen 29 days 12 hours ago.

Lists and tags

What do the server tags on UKN.GG - US Training Grounds - Medium II mean?

What the game's server browser reads from UKN.GG - US Training Grounds - Medium II is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts500 (Group limit): You may team with up to 500 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs UKN.GG - US Training Grounds - Medium II?

A ukn.gg hostname comes from UKN.GG - US Training Grounds - Medium II and from 14 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include UKN.GG - US Training Grounds - Medium II?

On Rust Population, UKN.GG - US Training Grounds - Medium II is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on UKN.GG - US Training Grounds - Medium II?

Across its recent wipes the busiest crowds averaged 5 players. Peak came 3 hours into the latest wipe.

What is the wipe schedule on UKN.GG - US Training Grounds - Medium II?

There is no next wipe to predict: UKN.GG - US Training Grounds - Medium II wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 16 hours ago, that is how long the current world has stood.

Settings

Which map does UKN.GG - US Training Grounds - Medium II run?

UKN.GG - US Training Grounds - Medium II uses a map the game generates, procedural, at size 6,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium II?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium II. A group may hold 500 players at most. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does UKN.GG - US Training Grounds - Medium II run?

On Windows, UKN.GG - US Training Grounds - Medium II runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.

Is UKN.GG - US Training Grounds - Medium II online, and how reliable is it?

We last saw UKN.GG - US Training Grounds - Medium II 29 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is UKN.GG - US Training Grounds - Medium II located?

The name of UKN.GG - US Training Grounds - Medium II points to North America, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.8.178:28014.

Getting in

How do I join UKN.GG - US Training Grounds - Medium II?

Open the console with F1 in Rust and enter client.connect 64.40.8.178:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://ukn.gg.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players The server has 150 slots.
ts500
Group limit You may team with up to 500 players.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.