Apollos Wasteland
Online NA 66.51.96.53:28055 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 67% in NA, and #328 of the duo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Apollos Wasteland rank against other Rust servers?
Apollos Wasteland ranks #9,536 on seven-day player hours, #1,254 in North America, and sits in the top 43% of all ranked servers. It places #328 among servers of the duo kind.
How busy is Apollos Wasteland?
Of its 75 slots, Apollos Wasteland is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Apollos Wasteland mean?
What the game's server browser reads from Apollos Wasteland is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts2 (Group limit): Teams can have no more than 2 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^k (Build server): Design and practise bases here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Apollos Wasteland?
Apollos Wasteland appears among the Rust Population lists that follow: Rust population on duo servers, Modded Rust servers, counted, Build and creative servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Apollos Wasteland?
The next wipe for Apollos Wasteland is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 8 days 18 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Apollos Wasteland run?
A procedural map of size 4,500 from seed 1, generated by the game, is in use on Apollos Wasteland. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Apollos Wasteland?
The name tells you nothing about gather rates: Apollos Wasteland states none. The cap on groups is 2 players (duo). You get build & creative here, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Apollos Wasteland run?
Rust network protocol 2635 and build 168909 on Linux is what Apollos Wasteland uses. Steam updates your game automatically, but you need the same protocol to join.
Does Apollos Wasteland run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Entities peaked at 119,916, including buildings, deployables and everything else. Memory use peaked at 3,237 MB. Players feel lag when fps is low and the entity count climbs.
Is Apollos Wasteland online, and how reliable is it?
You will find Apollos Wasteland online now. Judging by the uptime it reports, the last restart was about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is Apollos Wasteland located?
By its NA tag, Apollos Wasteland says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.96.53:28055.
Getting in
How do I join Apollos Wasteland?
Either enter client.connect 66.51.96.53:28055 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.