Codeman3434$
Online NA 66.51.96.61:28010 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:04 UTC27d ago | 1 | – | running | 0 |
| Tue 29 Sep, 19:13 UTC30d ago | 1 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Codeman3434$ rank against other Rust servers?
Seven-day player hours put Codeman3434$ at #11,004, or #1,310 in North America, inside the top 49% of all ranked servers.
How busy is Codeman3434$?
Codeman3434$ holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Codeman3434$ mean?
These are the tags Codeman3434$ publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Codeman3434$?
These Rust Population lists include Codeman3434$: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Codeman3434$?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 4 hours in. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Codeman3434$?
The force wipe is the only wipe Codeman3434$ takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 5 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Codeman3434$ run?
The map on Codeman3434$ is procedural, made by the game at size 4,500 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Codeman3434$?
Nothing in Codeman3434$'s name says how gather works. The group limit is 8 players, which is the default. build & creative is what it runs, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Codeman3434$ run?
Rust network protocol 2635 and build 168909 on Linux is what Codeman3434$ uses. Steam updates your game automatically, but you need the same protocol to join.
Does Codeman3434$ run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 118,074 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,762 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Codeman3434$ online, and how reliable is it?
Right now, Codeman3434$ is online. The uptime it reports suggests a restart roughly 15 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Codeman3434$ located?
By its NA tag, Codeman3434$ says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.96.61:28010.
How to join
How do I join Codeman3434$?
Open the console with F1 in Rust and enter client.connect 66.51.96.61:28010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.