Rust Escape Rooms
Online NA 66.51.98.72:28025 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Escape Rooms rank against other Rust servers?
Seven-day player hours put Rust Escape Rooms at #15,339, or #1,509 in North America, inside the top 69% of all ranked servers.
How busy is Rust Escape Rooms?
Rust Escape Rooms holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rust Escape Rooms mean?
These are the tags Rust Escape Rooms publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Escape Rooms?
On Rust Population, Rust Escape Rooms is filed under these lists: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Rust Escape Rooms?
Estimated from the force wipe, that is Rust Escape Rooms's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 19 days 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Rust Escape Rooms run?
Rust Escape Rooms uses a map the game generates, procedural, at size 2,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust Escape Rooms?
The name tells you nothing about gather rates: Rust Escape Rooms states none. Eight players per group is the default, and it applies here. You get build & creative here, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Escape Rooms run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Rust Escape Rooms. Steam updates your game automatically, but you need the same protocol to join.
Does Rust Escape Rooms run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 15,863, including buildings, deployables and everything else. Memory use peaked at 1,533 MB. What players experience as lag comes from low fps and a rising entity count.
Is Rust Escape Rooms online, and how reliable is it?
Rust Escape Rooms is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is Rust Escape Rooms located?
The NA tag is how Rust Escape Rooms places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.98.72:28025.
Getting in
How do I join Rust Escape Rooms?
To connect directly, open Rust's console with F1 and type client.connect 66.51.98.72:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.