Good Times Custom Maps Server I (PVE-Build)
Online NA 66.51.99.26:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 7 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Good Times Custom Maps Server I (PVE-Build) rank against other Rust servers?
On player hours over the last seven days Good Times Custom Maps Server I (PVE-Build) is #3,106, #513 in North America, placing it in the top 14% of ranked servers.
How busy is Good Times Custom Maps Server I (PVE-Build)?
Good Times Custom Maps Server I (PVE-Build) holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 1 players and a peak of 5. In the last 48 hours the peak hour came at 19:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on Good Times Custom Maps Server I (PVE-Build) mean?
What the game's server browser reads from Good Times Custom Maps Server I (PVE-Build) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^k (Build server): Use this server to practise and design bases; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Good Times Custom Maps Server I (PVE-Build)?
On Rust Population, Good Times Custom Maps Server I (PVE-Build) is filed under these lists: Modded Rust servers, counted, Build and creative servers, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Good Times Custom Maps Server I (PVE-Build)?
Averaged over recent wipes, 7 players were counted at the busiest point. 4 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Good Times Custom Maps Server I (PVE-Build)?
Good Times Custom Maps Server I (PVE-Build) wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 26 days 4 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Good Times Custom Maps Server I (PVE-Build) run?
Good Times Custom Maps Server I (PVE-Build) uses a map the game generates, procedural, at size 4,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Good Times Custom Maps Server I (PVE-Build)?
Nothing in Good Times Custom Maps Server I (PVE-Build)'s name says how gather works. Eight players per group is the default, and it applies here. build & creative is what it runs, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Good Times Custom Maps Server I (PVE-Build) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Good Times Custom Maps Server I (PVE-Build). The protocol must match for you to join, and Steam updates it for you.
Does Good Times Custom Maps Server I (PVE-Build) run smoothly?
In the last 48 hours, it averaged 57 server fps, with a low of 47. Up to 163,372 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,800 MB. Players feel lag when fps is low and the entity count climbs.
Is Good Times Custom Maps Server I (PVE-Build) online, and how reliable is it?
Good Times Custom Maps Server I (PVE-Build) is up and running at the moment. Judging by the uptime it reports, the last restart was about 13 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is Good Times Custom Maps Server I (PVE-Build) located?
The NA tag is how Good Times Custom Maps Server I (PVE-Build) places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.99.26:28015.
How to join
How do I join Good Times Custom Maps Server I (PVE-Build)?
Open the console with F1 in Rust and enter client.connect 66.51.99.26:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://gt-cm.net/.