FUN LAND
Online NA 66.51.99.82:28055 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 58% in NA, and #297 of the duo servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FUN LAND rank against other Rust servers?
FUN LAND ranks #6,999 on seven-day player hours, #1,082 in North America, and sits in the top 31% of all ranked servers. It places #297 among servers of the duo kind.
How busy is FUN LAND?
Of its 50 slots, FUN LAND is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 23:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on FUN LAND mean?
These are the tags FUN LAND publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts2 (Group limit): You may team with up to 2 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^c (Creative): A sandbox: build what you like and skip the gathering; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include FUN LAND?
On Rust Population, FUN LAND is filed under these lists: Rust population on duo servers, Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on FUN LAND?
Averaged over recent wipes, 1 players were counted at the busiest point. 3 hours after the latest wipe the crowd peaked.
What is the wipe schedule on FUN LAND?
The force wipe is the only wipe FUN LAND takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 12 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does FUN LAND run?
The map on FUN LAND is procedural, made by the game at size 4,500 from seed 108351968. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on FUN LAND?
The name tells you nothing about gather rates: FUN LAND states none. 2 is the most a group can hold (duo). build & creative is what it runs, no gathering; build in a sandbox. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does FUN LAND run?
The setup is Rust network protocol 2635 and build 168909 on Linux for FUN LAND. Your game needs the same protocol to join; Steam takes care of updating it.
Does FUN LAND run smoothly?
In the last 48 hours, it averaged 17 server fps, with a low of 5. The entity count reached 126,086: buildings, deployables and all other objects. Up to 3,133 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is FUN LAND online, and how reliable is it?
You will find FUN LAND online now. The uptime it reports suggests a restart roughly 6 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is FUN LAND located?
By its NA tag, FUN LAND says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.99.82:28055.
Getting in
How do I join FUN LAND?
Either enter client.connect 66.51.99.82:28055 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.