DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DYSFUNCTIONAL FAMILY RUST rank against other Rust servers?
On player hours over the last seven days DYSFUNCTIONAL FAMILY RUST is #14,863, #1,502 in North America, placing it in the top 67% of ranked servers.
How busy is DYSFUNCTIONAL FAMILY RUST?
The count reads 0 players on DYSFUNCTIONAL FAMILY RUST, which has 20 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 01:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on DYSFUNCTIONAL FAMILY RUST mean?
The game's server browser reads the tags DYSFUNCTIONAL FAMILY RUST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^k (Build server): Design and practise bases here; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DYSFUNCTIONAL FAMILY RUST?
On Rust Population, DYSFUNCTIONAL FAMILY RUST is filed under these lists: Modded Rust servers, counted, Build and creative servers, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on DYSFUNCTIONAL FAMILY RUST?
Too few wipes are on record for DYSFUNCTIONAL FAMILY RUST to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 51 days 9 hours ago.
Settings
Which map does DYSFUNCTIONAL FAMILY RUST run?
The map on DYSFUNCTIONAL FAMILY RUST is procedural, made by the game at size 5,000 from seed 754859044. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DYSFUNCTIONAL FAMILY RUST?
Nothing in DYSFUNCTIONAL FAMILY RUST's name says how gather works. Eight players per group is the default, and it applies here. build & creative is what it runs, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DYSFUNCTIONAL FAMILY RUST run?
The setup is Rust network protocol 2635 and build 168909 on Windows for DYSFUNCTIONAL FAMILY RUST. Your game needs the same protocol to join; Steam takes care of updating it.
Does DYSFUNCTIONAL FAMILY RUST run smoothly?
In the last 48 hours, it averaged 56 server fps, with a low of 31. The entity count reached 156,177: buildings, deployables and all other objects. Up to 4,275 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is DYSFUNCTIONAL FAMILY RUST online, and how reliable is it?
DYSFUNCTIONAL FAMILY RUST is up and running at the moment. Judging by the uptime it reports, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 166 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is DYSFUNCTIONAL FAMILY RUST located?
The NA tag is how DYSFUNCTIONAL FAMILY RUST places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 67.146.3.161:28015.
Getting in
How do I join DYSFUNCTIONAL FAMILY RUST?
Open the console with F1 in Rust and enter client.connect 67.146.3.161:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://dysfunctionalfamilyservers.space.