Winners vs Whiners | Deathmatch • Instant Respawn • Arenas
Offline 67.173.234.226:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas rank against other Rust servers?
Over the past week it ranks #15,247 for player hours, which puts Winners vs Whiners | Deathmatch • Instant Respawn • Arenas in the top 69% of all ranked servers.
How busy is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
At this count Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline, with its last sighting 11 days ago.
Lists and tags
What do the server tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas mean?
What the game's server browser reads from Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^i (Battlefield): High rates and kits drive fast PvP here; ^k (Build server): A place to design and practise bases; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
On Rust Population, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Rust battlefield servers, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Too few wipes are on record for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 15 hours ago the current world was made.
Settings
Which map does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run?
A procedural map, generated by the game, is in use on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas.
What are the rules and settings on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
The name tells you nothing about gather rates: Winners vs Whiners | Deathmatch • Instant Respawn • Arenas states none. The group limit is 8 players, which is the default. This server runs combat training, aim and PvP training, loot supplied. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run?
On Linux, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.
Is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas online, and how reliable is it?
Offline at the moment, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas was last seen 11 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas located?
No region is published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 67.173.234.226:28015.
How to join
How do I join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Open the console with F1 in Rust and enter client.connect 67.173.234.226:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.