Build server id: 7
Offline 71.197.189.208:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Build server id: 7 rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts Build server id: 7 in the top 69% of all ranked servers.
How busy is Build server id: 7?
Build server id: 7 is offline at this count; we last saw it 5 days 20 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Build server id: 7 mean?
What the game's server browser reads from Build server id: 7 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp7 (Max players): The server has 7 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Build server id: 7?
These Rust Population lists include Build server id: 7: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Build server id: 7?
The record holds too few of Build server id: 7's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does Build server id: 7 run?
A procedural map, generated by the game, is in use on Build server id: 7.
What are the rules and settings on Build server id: 7?
Nothing in Build server id: 7's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Build server id: 7 run?
On Windows, Build server id: 7 runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is Build server id: 7 online, and how reliable is it?
Currently offline, Build server id: 7 was last seen 5 days 20 hours ago. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. The first sighting by Rust Population was on 14 October 2026.
Where is Build server id: 7 located?
A region is not published by Build server id: 7. Rust Population does not look up where the machine stands; it shows where the server says it is. 71.197.189.208:28015 is where it lives.
How to join
How do I join Build server id: 7?
Open the console with F1 in Rust and enter client.connect 71.197.189.208:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.