Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Medieval Total Conversion - Test rank against other Rust servers?
The last seven days of player hours place Medieval Total Conversion - Test at #13,092, within the top 59% of all ranked servers.
How busy is Medieval Total Conversion - Test?
At this count Medieval Total Conversion - Test is offline, with its last sighting 7 days 7 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on Medieval Total Conversion - Test mean?
The game's server browser reads the tags Medieval Total Conversion - Test publishes: gmprimitive (Game mode): Only bows, spears and melee, no guns: primitive; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Medieval Total Conversion - Test?
On Rust Population, Medieval Total Conversion - Test is filed under these lists: Modded Rust servers, counted and Primitive Rust servers, live. Filter the server list by Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Medieval Total Conversion - Test?
Too few wipes are on record for Medieval Total Conversion - Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 7 days 17 hours ago.
Map and rules
Which map does Medieval Total Conversion - Test run?
The map on Medieval Total Conversion - Test is procedural, made by the game.
What are the rules and settings on Medieval Total Conversion - Test?
Nothing in Medieval Total Conversion - Test's name says how gather works. The group limit is 8 players, which is the default. This server runs primitive, guns are out; bows, spears and melee only. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Medieval Total Conversion - Test run?
On Windows, Medieval Total Conversion - Test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Medieval Total Conversion - Test online, and how reliable is it?
Offline at the moment, Medieval Total Conversion - Test was last seen 7 days 7 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is Medieval Total Conversion - Test located?
No region is published by Medieval Total Conversion - Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 72.136.104.132:28015.
Getting in
How do I join Medieval Total Conversion - Test?
Open the console with F1 in Rust and enter client.connect 72.136.104.132:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.