My Build Test
Offline 72.56.49.201:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Build Test rank against other Rust servers?
Over the past week it ranks #13,534 for player hours, which puts My Build Test in the top 62% of all ranked servers.
How busy is My Build Test?
My Build Test is offline at this count; we last saw it 10 days ago.
Lists and tags
What do the server tags on My Build Test mean?
What the game's server browser reads from My Build Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Build Test?
My Build Test appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on My Build Test?
Too few wipes are on record for My Build Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 10 days 1 hours ago.
Map and rules
Which map does My Build Test run?
A procedural map, generated by the game, is in use on My Build Test.
What are the rules and settings on My Build Test?
No gather rate appears in the name of My Build Test. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Build Test run?
Rust network protocol 2634 and build 167781 on Windows is what My Build Test uses. The protocol must match for you to join, and Steam updates it for you.
Is My Build Test online, and how reliable is it?
Currently offline, My Build Test was last seen 10 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.
Where is My Build Test located?
No region is published by My Build Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 72.56.49.201:28015.
How to join
How do I join My Build Test?
Open the console with F1 in Rust and enter client.connect 72.56.49.201:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.