Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Chip's Test Server rank against other Rust servers?
By player hours over the last seven days, Chip's Test Server places at #15,307, within the top 70% of ranked servers.
How busy is Chip's Test Server?
At this count Chip's Test Server is offline, with its last sighting 17 days 9 hours ago.
Tags
What do the server tags on Chip's Test Server mean?
These are the tags Chip's Test Server publishes, as read by the game's server browser: gmprimitive (Game mode): No guns are present; only bows, spears and melee in primitive mode; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Chip's Test Server?
Chip's Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted and Primitive Rust servers, live. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Chip's Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Chip's Test Server?
The record holds too few of Chip's Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 11 hours ago, that is how long the current world has stood.
Map and rules
Which map does Chip's Test Server run?
A procedural map, generated by the game, is in use on Chip's Test Server.
What are the rules and settings on Chip's Test Server?
No gather rate appears in the name of Chip's Test Server. The group limit is 8 players, which is the default. primitive is what it runs, guns are out; bows, spears and melee only. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Chip's Test Server run?
Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Chip's Test Server online, and how reliable is it?
Currently offline, Chip's Test Server was last seen 17 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.
Where is Chip's Test Server located?
No region is published by Chip's Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 73.82.177.252:28015.
Getting in
How do I join Chip's Test Server?
Either enter client.connect 73.82.177.252:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.