BuildAnywhere subway test
Offline 73.86.47.202:28781 checked 8h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:16 UTC18h ago | – | – | running | 1 |
| Sat 24 Oct, 08:22 UTC5d ago | 1 | – | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BuildAnywhere subway test rank against other Rust servers?
Over the past week it ranks #7,450 for player hours, which puts BuildAnywhere subway test in the top 33% of all ranked servers.
How busy is BuildAnywhere subway test?
At this count BuildAnywhere subway test is offline, with its last sighting 8 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 15:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on BuildAnywhere subway test mean?
These are the tags BuildAnywhere subway test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include BuildAnywhere subway test?
These Rust Population lists include BuildAnywhere subway test: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on BuildAnywhere subway test?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on BuildAnywhere subway test?
Too few wipes are on record for BuildAnywhere subway test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does BuildAnywhere subway test run?
A procedural map, generated by the game, is in use on BuildAnywhere subway test.
What are the rules and settings on BuildAnywhere subway test?
No gather rate appears in the name of BuildAnywhere subway test. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does BuildAnywhere subway test run?
Rust network protocol 2635 and build 168909 on Windows is what BuildAnywhere subway test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is BuildAnywhere subway test online, and how reliable is it?
We last saw BuildAnywhere subway test 8 hours ago, and it is offline now. It was up 8% of the time over the last 4 full days, 8 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.
Where is BuildAnywhere subway test located?
Nothing published by BuildAnywhere subway test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 73.86.47.202:28781.
Getting in
How do I join BuildAnywhere subway test?
To connect directly, open Rust's console with F1 and type client.connect 73.86.47.202:28781; or press Launch Rust on this page and Steam opens Rust and joins for you.