insprd local test
Offline 80.187.121.74:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does insprd local test rank against other Rust servers?
Over the past week it ranks #15,998 for player hours, which puts insprd local test in the top 70% of all ranked servers.
How busy is insprd local test?
At this count insprd local test is offline, with its last sighting 24 days 12 hours ago.
Tags
What do the server tags on insprd local test mean?
The game's server browser reads the tags insprd local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts10 (Group limit): The team limit is 10; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $rfra (Region code): Region code: fra; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^j (Battle royale): Fight and loot as the zone shrinks; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include insprd local test?
On Rust Population, insprd local test is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and Rust creative servers, counted live. Filter the server list by Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on insprd local test?
Its rhythm cannot be told yet: too few of insprd local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 5 hours ago the current world was made.
Settings
What are the rules and settings on insprd local test?
Nothing in insprd local test's name says how gather works. The group limit is 10 players. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does insprd local test run?
Rust network protocol 2634 and build 166494 on Windows is what insprd local test uses. The protocol must match for you to join, and Steam updates it for you.
Is insprd local test online, and how reliable is it?
We last saw insprd local test 24 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is insprd local test located?
No region is published by insprd local test, though its region code is fra. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 80.187.121.74:28015 is where it lives.
How to join
How do I join insprd local test?
Open the console with F1 in Rust and enter client.connect 80.187.121.74:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.