insprd local test
Offline 80.187.122.75:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does insprd local test rank against other Rust servers?
Over the past week it ranks #15,471 for player hours, which puts insprd local test in the top 71% of all ranked servers.
How busy is insprd local test?
At this count insprd local test is offline, with its last sighting 34 days 18 hours ago.
Lists and tags
What do the server tags on insprd local test mean?
What the game's server browser reads from insprd local test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts10 (Group limit): You may team with up to 10 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $rfra (Region code): Region code: fra; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^j (Battle royale): Fight and loot as the zone shrinks; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include insprd local test?
These Rust Population lists include insprd local test: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and Rust creative servers, counted live. Filter the server list by Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on insprd local test?
Its rhythm cannot be told yet: too few of insprd local test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 47 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on insprd local test?
No gather rate appears in the name of insprd local test. The group limit is 10 players. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does insprd local test run?
On Windows, insprd local test runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is insprd local test online, and how reliable is it?
Currently offline, insprd local test was last seen 34 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is insprd local test located?
The region code is fra, and insprd local test publishes no region. Rust Population does not look up where the machine stands; it shows where the server says it is. 80.187.122.75:28015 is where it lives.
Getting in
How do I join insprd local test?
Either enter client.connect 80.187.122.75:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.