homeserver build test
Offline 80.187.123.34:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does homeserver build test rank against other Rust servers?
Over the past week it ranks #15,159 for player hours, which puts homeserver build test in the top 70% of all ranked servers.
How busy is homeserver build test?
We have no live count for homeserver build test right now. It was last seen 11 days 18 hours ago.
Lists and tags
What do the server tags on homeserver build test mean?
These are the tags homeserver build test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include homeserver build test?
homeserver build test appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on homeserver build test?
The record holds too few of homeserver build test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 18 hours ago the current world was made.
Settings
Which map does homeserver build test run?
A procedural map, generated by the game, is in use on homeserver build test.
What are the rules and settings on homeserver build test?
The name tells you nothing about gather rates: homeserver build test states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does homeserver build test run?
The setup is Rust network protocol 2634 and build 167781 on Linux for homeserver build test. Your game needs the same protocol to join; Steam takes care of updating it.
Is homeserver build test online, and how reliable is it?
We last saw homeserver build test 11 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is homeserver build test located?
A region is not published by homeserver build test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 80.187.123.34:28015.
Getting in
How do I join homeserver build test?
Open the console with F1 in Rust and enter client.connect 80.187.123.34:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.