Pop_Rust_PVE
Online 80.242.59.122:35000 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW27d ago | 36 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pop_Rust_PVE rank against other Rust servers?
By player hours over the last seven days, Pop_Rust_PVE places at #1,119, within the top 5% of ranked servers.
How busy is Pop_Rust_PVE?
The count reads 3 players on Pop_Rust_PVE, which has 200 slots. We counted an average of 8 players in the past week, with 25 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 16 players.
Lists and tags
What do the server tags on Pop_Rust_PVE mean?
What the game's server browser reads from Pop_Rust_PVE is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): You can join up to 200 slots; ts21 (Group limit): The team limit is 21; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pop_Rust_PVE?
Pop_Rust_PVE appears among the Rust Population lists that follow: Rust tutorial servers, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Pop_Rust_PVE?
Averaged over recent wipes, 36 players were counted at the busiest point. The crowd on the latest wipe peaked 45 hours in.
What is the wipe schedule on Pop_Rust_PVE?
Once a month Pop_Rust_PVE wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 13 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Pop_Rust_PVE run?
The map on Pop_Rust_PVE is procedural, made by the game at size 5,000 from seed 1356798757. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Pop_Rust_PVE?
Nothing in Pop_Rust_PVE's name says how gather works. The group limit is 21 players. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Pop_Rust_PVE run?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_PVE uses. The protocol must match for you to join, and Steam updates it for you.
Does Pop_Rust_PVE run smoothly?
It ran at 32 server fps on average over the last 48 hours, and never went below 15. Entities peaked at 385,400, including buildings, deployables and everything else. Up to 8,609 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Pop_Rust_PVE online, and how reliable is it?
Right now, Pop_Rust_PVE is online. The uptime it reports suggests a restart roughly 5 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Pop_Rust_PVE located?
No region is published by Pop_Rust_PVE. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 80.242.59.122:35000.
How to join
How do I join Pop_Rust_PVE?
Open the console with F1 in Rust and enter client.connect 80.242.59.122:35000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://pop-pve.gamestores.app/.