Rust PopulationField survey · Rust servers
Observing 74,585 players 11,767 servers 3,497 with someone on 237 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,057habitat unknownfirst seen 14 Sep 2026

sran' inc. | MADMA

Online 80.242.59.137:35015 checked 9m ago

moddedcarbon

Measurements

Players now
0/ 1000
0% full
7-day average
0
peak 2
Rank
#6,057
top 27%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5223:0004:0017:0001:0015:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510023:0004:0017:0001:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
40%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does sran' inc. | MADMA rank against other Rust servers?

By player hours over the last seven days, sran' inc. | MADMA places at #6,057, within the top 27% of ranked servers.

How busy is sran' inc. | MADMA?

The count reads 0 players on sran' inc. | MADMA, which has 1,000 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on sran' inc. | MADMA mean?

The game's server browser reads the tags sran' inc. | MADMA publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): You can join up to 1,000 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs sran' inc. | MADMA?

A sranrust.ru hostname comes from sran' inc. | MADMA and from 14 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include sran' inc. | MADMA?

On Rust Population, sran' inc. | MADMA is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on sran' inc. | MADMA?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 4 hours into the latest wipe. Half that peak held until the next wipe in 40% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on sran' inc. | MADMA?

There is no next wipe to predict: sran' inc. | MADMA wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 10 hours ago, that is how long the current world has stood.

Settings

Which map does sran' inc. | MADMA run?

sran' inc. | MADMA uses a map the game generates, procedural, at size 2,700 with seed 13698755. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is SRAN MAP.

What are the rules and settings on sran' inc. | MADMA?

Nothing in sran' inc. | MADMA's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does sran' inc. | MADMA run?

The setup is Rust network protocol 2635 and build 168909 on Windows for sran' inc. | MADMA. Your game needs the same protocol to join; Steam takes care of updating it.

Does sran' inc. | MADMA run smoothly?

The last 48 hours saw an average of 36 server fps, with 10 as the lowest. Up to 13,148 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,163 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is sran' inc. | MADMA online, and how reliable is it?

You will find sran' inc. | MADMA online now. About 2 hours ago, it restarted, according to its uptime. It was up 38% of the time over the last 7 full days, 63 out of 168 hours. The first sighting by Rust Population was on 14 September 2026.

Where is sran' inc. | MADMA located?

Nothing published by sran' inc. | MADMA states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 80.242.59.137:35015.

How to join

How do I join sran' inc. | MADMA?

Open the console with F1 in Rust and enter client.connect 80.242.59.137:35015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/sran.

Key to its markings

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players You can join up to 1,000 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.